Spider Solitaire One Suit Free - World of Solitaire Card Games Online

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About World of Solitaire
World of Solitaire is primarily the work of one person, me.
I had been thinking about the idea for several months until one day I
decided I had procrastinated long enough and started working on it.

If anyone has any comments, questions, ideas or bugs to report please
e-mail me at: [email protected]

Although a creation of one, it would not have been possible without:

  • Yahoo UI Library
This awesome javascript library is what powers the animations,
dragging, dialogs and other various things.
  • PlotKit
The cool charts in the Statistics dialog are made possible with PlotKit
  • KDE, Gnome, Others
Many of the decks come from other open source solitaire games or are
in the public domain.
Dondorf and Paris
Ornamental (Nicu)
Oxygen (KDE)
Anglo-American (Aike Reyer)
  • IRC
BIG Thanks to: _kw, aav and _spec on #gamedev on Efnet
  • Peter Vel
He is the one that came up with the idea and concept code for
the winning 'explosion' animations.
  • Meister Q
His 'MurrinaBlackBlue' theme is what you see for checkboxes,
radio buttons and the animation speed slider.
  • Tango Icon Gallery
The favorite/bookmark icon, refresh and stop card graphics are from Tango.freedesktop.org
  • Aptana
The Aptana IDE is my editor of choice for developing web sites.

PLAY MORE 42 SOLITAIRE GAMES
Today: 19 wins/247 plays
Today: 21 wins/89 plays
Today: 69 wins/125 plays
Today: 29 wins/19 plays
Today: 12 wins/123 plays
Today: 21 wins/89 plays
Today: 108 wins/18750 plays
Today: 12 wins/156 plays
Today: 5 wins/68 plays
Today: 11 wins/45 plays
Today: 21 wins/89 plays
Today: 21 wins/111 plays
Today: 34 wins/98 plays
Today: 11 wins/178 plays
Today: 29 wins/152 plays
Today: 45 wins/111 plays
Today: 12 wins/57 plays
Today: 56 wins/109 plays
Today: 12 wins/67 plays
Today: 21 wins/90 plays
Today: 9 wins/15 plays
Today: 22 wins/46 plays
Today: 15 wins/55 plays
Today: 12 wins/86 plays
Today: 8 wins/26 plays
Today: 11 wins/38 plays
Today: 12 wins/45 plays
Today: 6 wins/15 plays
Today: 8 wins/22 plays
Today: 8 wins/22 plays
Today: 8 wins/22 plays
Today: 3 wins/8 plays
Today: 3 wins/8 plays
Today: 5 wins/12 plays
Today: 6 wins/18 plays
Please Wait
 
Select a Solitaire Game
  • Games - Alphabetical
    • Aces Up
    • Baker's Dozen
    • Baker's Game
    • Baker's Game (Kings Only)
    • Canfield
    • Castles in Spain
    • Clock
    • Cruel
    • Cruel (Traditional Redeal)
    • Double Klondike (Turn One)
    • Double Klondike (Turn Three)
    • Eight Off
    • Flower Garden
    • Forty Thieves
    • FreeCell
    • Golf
    • Golf Relaxed
    • Klondike (Turn One)
    • Klondike (Turn Three)
    • La Belle Lucie
    • Montana
    • Pyramid
    • Pyramid Easy
    • Pyramid Relaxed
    • Pyramid Relaxed Easy
    • Russian Solitaire
    • Seahaven Towers
    • Scorpion
    • Spanish Patience
    • Spider
    • Spider (1 Suit)
    • Spider (2 Suits)
    • Sultan
    • Three Shuffles and a Draw
    • Trefoil
    • Trefoil and a Draw
    • Tri Peaks
    • Tri Peaks Strict
    • Triple Klondike (Turn One)
    • Triple Klondike (Turn Three)
    • Yukon
  • Games - by Type
    • Baker's Dozen
      • Baker's Dozen
      • Castles in Spain
      • Spanish Patience
    • Canfield
      • Canfield
    • Clock
      • Clock
    • Fan
      • La Belle Lucie
      • Three Shuffles and a Draw
      • Trefoil
      • Trefoil and a Draw
    • Flower Garden
      • Flower Garden
    • Forty Thieves
      • Cruel
      • Cruel (Traditional Redeal)
      • Forty Thieves
    • FreeCell
      • Baker's Game
      • Baker's Game (Kings Only)
      • Eight Off
      • FreeCell
      • Seahaven Towers
    • Golf
      • Golf
      • Golf Relaxed
      • Tri Peaks
      • Tri Peaks Strict
    • Klondike
      • Double Klondike (Turn One)
      • Double Klondike (Turn Three)
      • Klondike (Turn One)
      • Klondike (Turn Three)
      • Triple Klondike (Turn One)
      • Triple Klondike (Turn Three)
    • Montana
      • Montana
    • Other
      • Aces Up
      • Sultan
    • Pairing
      • Pyramid
      • Pyramid Easy
      • Pyramid Relaxed
      • Pyramid Relaxed Easy
    • Spider
      • Scorpion
      • Spider
      • Spider (1 Suit)
      • Spider (2 Suits)
    • Yukon
      • Russian Solitaire
      • Yukon
  • Games - by Time
    • Short
      • Aces Up
      • Clock
      • Golf
      • Golf Relaxed
      • Pyramid Easy
      • Pyramid Relaxed Easy
      • Tri Peaks
      • Tri Peaks Strict
    • Medium
      • Baker's Dozen
      • Baker's Game
      • Baker's Game (Kings Only)
      • Canfield
      • Castles in Spain
      • Cruel
      • Cruel (Traditional Redeal)
      • Double Klondike (Turn One)
      • Double Klondike (Turn Three)
      • Eight Off
      • Flower Garden
      • FreeCell
      • Klondike (Turn One)
      • Klondike (Turn Three)
      • La Belle Lucie
      • Montana
      • Pyramid
      • Pyramid Relaxed
      • Russian Solitaire
      • Seahaven Towers
      • Scorpion
      • Spanish Patience
      • Spider
      • Spider (1 Suit)
      • Spider (2 Suits)
      • Sultan
      • Three Shuffles and a Draw
      • Trefoil
      • Trefoil and a Draw
      • Yukon
    • Long
      • Forty Thieves
      • Triple Klondike (Turn One)
      • Triple Klondike (Turn Three)
  • Games - by Difficulty
    • Easy
      • Aces Up
      • Canfield
      • Clock
      • Double Klondike (Turn One)
      • Double Klondike (Turn Three)
      • Flower Garden
      • Forty Thieves
      • Golf
      • Golf Relaxed
      • Klondike (Turn One)
      • Klondike (Turn Three)
      • Pyramid Easy
      • Pyramid Relaxed Easy
      • Spider (1 Suit)
      • Tri Peaks
      • Tri Peaks Strict
      • Triple Klondike (Turn One)
      • Triple Klondike (Turn Three)
    • Medium
      • Baker's Dozen
      • Baker's Game
      • Castles in Spain
      • Cruel
      • Cruel (Traditional Redeal)
      • Eight Off
      • FreeCell
      • La Belle Lucie
      • Montana
      • Pyramid Relaxed
      • Russian Solitaire
      • Seahaven Towers
      • Scorpion
      • Spanish Patience
      • Spider (2 Suits)
      • Sultan
      • Three Shuffles and a Draw
      • Trefoil
      • Trefoil and a Draw
      • Yukon
    • Hard
      • Baker's Game (Kings Only)
      • Pyramid
      • Spider
  • Games - by Skill
    • Low
      • Canfield
      • Clock
      • Castles in Spain
      • Golf
      • Golf Relaxed
      • Pyramid Relaxed Easy
      • Sultan
      • Tri Peaks
      • Tri Peaks Strict
    • Medium
      • Aces Up
      • Cruel
      • Cruel (Traditional Redeal)
      • Double Klondike (Turn One)
      • Double Klondike (Turn Three)
      • Klondike (Turn One)
      • Klondike (Turn Three)
      • Montana
      • Pyramid
      • Pyramid Easy
      • Pyramid Relaxed
      • Spider (1 Suit)
      • Spider (2 Suits)
      • Triple Klondike (Turn One)
      • Triple Klondike (Turn Three)
    • High
      • Baker's Dozen
      • Baker's Game
      • Baker's Game (Kings Only)
      • Eight Off
      • Forty Thieves
      • Flower Garden
      • FreeCell
      • La Belle Lucie
      • Russian Solitaire
      • Seahaven Towers
      • Spanish Patience
      • Scorpion
      • Spider
      • Three Shuffles and a Draw
      • Trefoil
      • Trefoil and a Draw
      • Yukon
Aces Up Preview Baker's Dozen Preview Bakers's Game Preview Baker's Game (Kings Only) Preview Canfield Preview Castles in Spain Preview Clock Preview Cruel Preview Cruel (Traditional Redeal) Preview Double Klondike (Turn One) Preview Double Klondike (Turn Three) Preview Eight Off Preview Flower Garden Preview Forty Thieves Preview FreeCell Preview Golf Preview Golf Relaxed Preview Klondike (Turn One) Preview Klondike (Turn Three) Preview La Belle Lucie Preview Montana Preview Pyramid Preview Pyramid Easy Preview Pyramid Relaxed Preview Pyramid Relaxed Easy Preview Russian Solitaire Preview Seahaven Towers Preview Scorpion Preview Spanish Patience Preview Spider Preview Spider (1 Suit) Preview Spider (2 Suits) Preview Sultan Preview Three Shuffles and a Draw Preview Trefoil Preview Trefoil and a Draw Preview Tri Peaks Preview Tri Peaks Strict Preview Triple Klondike (Turn One) Preview Triple Klondike (Turn Three) Preview Yukon Preview
Aces Up
  • Game Info
    Decks:1  Time:Short
    Redeals:None  Difficulty:Easy
    Type:Other  Skill:Medium
  • Goal
    • Move all the cards except the Aces to the Foundation
  • Details
    • Aces are High
    • Auto Play is not used for this game
    • Foundation
      • All played cards are moved here
    • Tableau
      • If the top card is the same suit but of lower rank than the top card of another Tableau spot, then you may click it to move it to the Foundation
      • An empty spot may be filled with the top card from another Tableau spot
    • Stock
      • Click to turn face up and move 1 card to each Tableau spot
Baker's Dozen
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Baker's Dozen  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank
      • The top card may be moved
      • An empty spot may NOT be filled
      • All Kings are placed at the bottom during dealing
Baker's Game
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:FreeCell  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as there are enough empty Cell spots available
      • An empty spot may be filled with any card
    • Cell
      • Can only contain 1 card
      • The top card may be moved
Baker's Game (Kings Only)
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Hard
    Type:FreeCell  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as there are enough empty Cell spots available
      • An empty spot may be filled with a King or a pile starting with a King
    • Cell
      • Can only contain 1 card
      • The top card may be moved
Canfield
  • Game Info
    Decks:1  Time:Medium
    Redeals:Unlimited  Difficulty:Easy
    Type:Canfield  Skill:Low
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit starting at the rank initially dealt to the first Tableau spot
      • An Ace may be played on the King of the same suit
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • A King may be played on an Ace of an alternate color
      • The top card or a complete pile may be moved
      • An empty spot is automatically filled with a card from the Reserve
      • An empty spot may be filled with any card or pile when the Reserve is empty
    • Reserve
      • The top card may be moved
    • Stock
      • Click to turn face up and move 3 cards to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Castles in Spain
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Baker's Dozen  Skill:Low
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • An empty spot may be filled with any card
Clock
  • Game Info
    Decks:1  Time:Short
    Redeals:Unlimited  Difficulty:Easy
    Type:Clock  Skill:Low
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Auto Play is not used for this game
    • Foundation
      • Can receive cards with rank equal to the position this spot has on a clock face (Aces at the 1 position, Twos at the 2 position, etc.)
      • Kings go in the center
      • Once all four Kings are in the center, no more moves are possible
    • Tableau
      • At the beginning of the game the top card in center spot may be turned up
      • During the game the top card may only be turned up when the last move made was to the matching Foundation spot
      • The top card may be moved
Cruel
  • Game Info
    Decks:1  Time:Medium
    Redeals:Unlimited  Difficulty:Medium
    Type:Forty Thieves  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
      • The Aces start the game here
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may NOT be filled
    • Stock
      • Click to re-deal the cards in sets of 4. They are not reshuffled.
Cruel (Traditional Redeal)
  • Game Info
    Decks:1  Time:Medium
    Redeals:Unlimited  Difficulty:Medium
    Type:Forty Thieves  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
      • The Aces start the game here
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may NOT be filled
    • Stock
      • Click to re-deal the cards in sets of 4 using the traditional redealing method. They are not reshuffled.
Double Klondike (Turn One)
  • Game Info
    Decks:2  Time:Medium
    Redeals:Unlimited  Difficulty:Easy
    Type:Klondike  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 1 card to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Double Klondike (Turn Three)
  • Game Info
    Decks:2  Time:Medium
    Redeals:Unlimited  Difficulty:Easy
    Type:Klondike  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 3 cards to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Eight Off
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:FreeCell  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as there are enough empty Cell spots available
      • An empty spot may be filled with a King or a pile starting with a King
    • Cell
      • Can only contain 1 card
      • The top card may be moved
Flower Garden
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Easy
    Type:Flower Garden  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank
      • The top card may be moved
      • An empty spot may be filled with any card
    • Reserve
      • Any single card may be moved
Forty Thieves
  • Game Info
    Decks:2  Time:Long
    Redeals:None  Difficulty:Easy
    Type:Forty Thieves  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may be filled with any card
    • Stock
      • Click to turn face up and move 1 card to the Waste
    • Waste
      • The top card may be moved
FreeCell
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:FreeCell  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as there are enough empty Cell spots available
      • An empty spot may be filled with any card
    • Cell
      • Can only contain 1 card
      • The top card may be moved
Golf
  • Game Info
    Decks:1  Time:Short
    Redeals:None  Difficulty:Easy
    Type:Golf  Skill:Low
  • Goal
    • Move all the cards to the Foundation
  • Details
    • Foundation
      • Built up or down by rank
    • Tableau
      • The top card may be moved
    • Stock
      • Click to turn face up and move 1 card to the Foundation
Golf Relaxed
  • Game Info
    Decks:1  Time:Short
    Redeals:None  Difficulty:Easy
    Type:Golf  Skill:Low
  • Goal
    • Move all the cards to the Foundation
  • Details
    • Foundation
      • Built up or down by rank
      • A King may be played on an Ace and an Ace may be played on a King
    • Tableau
      • The top card may be moved
    • Stock
      • Click to turn face up and move 1 card to the Foundation
Klondike (Turn One)
  • Game Info
    Decks:1  Time:Medium
    Redeals:Unlimited  Difficulty:Easy
    Type:Klondike  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 1 card to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Klondike (Turn Three)
  • Game Info
    Decks:1  Time:Medium
    Redeals:Unlimited  Difficulty:Easy
    Type:Klondike  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 3 cards to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
La Belle Lucie
  • Game Info
    Decks:1  Time:Medium
    Redeals:2  Difficulty:Medium
    Type:Fan  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may NOT be filled
    • Stock
      • Click to reshuffle all remaining cards in the Tableau
Montana
  • Game Info
    Decks:1  Time:Medium
    Redeals:2  Difficulty:Medium
    Type:Montana  Skill:Medium
  • Goal
    • Order cards left to right in suit from Two to King
  • Details
    • Aces are not used in this game
    • Auto Play is not used for this game
    • Tableau
      • An empty spot may be filled with a card that is of the same suit and one rank higher than the card to the left
      • The top card may be moved
      • The far left spot may only be filled with a Two
      • No card may be placed in the spot to the right of a King
    • Stock
      • Click to reshuffle and deal face up all cards not yet in order
Pyramid
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Hard
    Type:Pyramid  Skill:Medium
  • Goal
    • Move all the cards to the Foundation
  • Details
    • Foundation
      • All matched cards are moved here
    • Tableau
      • Only exposed cards may be moved
      • Move a card onto another exposed card so that the ranks combine to equal 13
      • Kings are worth 13 and can be moved directly to the Foundation
    • Stock
      • Click the top face down card to turn it face up
      • The top face up card may be moved
      • Click the top face up card to move it to the Waste
    • Waste
      • The top card may be moved
Pyramid Easy
  • Game Info
    Decks:1  Time:Short
    Redeals:2  Difficulty:Easy
    Type:Pyramid  Skill:Medium
  • Goal
    • Move all the cards to the Foundation
  • Details
    • Foundation
      • All matched cards are moved here
    • Tableau
      • Only exposed cards may be moved
      • Move a card onto another exposed card so that the ranks combine to equal 13
      • Kings are worth 13 and can be moved directly to the Foundation
    • Stock
      • Click the top face down card to turn it face up
      • The top face up card may be moved
      • Click the top face up card to move it to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Pyramid Relaxed
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Pyramid  Skill:Medium
  • Goal
    • Move all the cards from the Tableau to the Foundation
  • Details
    • Foundation
      • All matched cards are moved here
    • Tableau
      • Only exposed cards may be moved
      • Move a card onto another exposed card so that the ranks combine to equal 13
      • Kings are worth 13 and can be moved directly to the Foundation
    • Stock
      • Click the top face down card to turn it face up
      • The top face up card may be moved
      • Click the top face up card to move it to the Waste
    • Waste
      • The top card may be moved
Pyramid Relaxed Easy
  • Game Info
    Decks:1  Time:Short
    Redeals:2  Difficulty:Easy
    Type:Pyramid  Skill:Low
  • Goal
    • Move all the cards from the Tableau to the Foundation
  • Details
    • Foundation
      • All matched cards are moved here
    • Tableau
      • Only exposed cards may be moved
      • Move a card onto another exposed card so that the ranks combine to equal 13
      • Kings are worth 13 and can be moved directly to the Foundation
    • Stock
      • Click the top face down card to turn it face up
      • The top face up card may be moved
      • Click the top face up card to move it to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Russian Solitaire
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Yukon  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • Complete or partial face up piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
Scorpion
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Spider  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Auto Play is not used for this game
    • Foundation
      • Automatically filled when a Tableau spot contains a pile ordered down by rank and by suit from King to Ace
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • Complete or partial piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 1 card to to the first 3 Tableau spots
Seahaven Towers
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:FreeCell  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as there are enough empty Cell spots available
      • An empty spot may be filled with a King or a pile starting with a King
    • Cell
      • Can only contain 1 card
      • The top card may be moved
Spanish Patience
  • Game Info
    Decks:1  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Baker's Dozen  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank
      • The top card may be moved
      • An empty spot may NOT be filled
      • All Kings are placed at the bottom during dealing
Spider
  • Game Info
    Decks:2  Time:Medium
    Redeals:None  Difficulty:Hard
    Type:Spider  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Auto Play is not used for this game
    • Foundation
      • Automatically filled when a Tableau spot contains a pile ordered down by rank and by suit from King to Ace
    • Tableau
      • Built down by rank
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as they share the same suit
      • An empty spot may be filled with any card or correctly ranked pile
    • Stock
      • Can only be clicked on if no Tableau spots are empty
      • Click to turn face up and move 1 card to to each Tableau spot
High Score Of Spider (1 Suit)
  • TOP SCORE TODAY
  • TOP SCORE 2024
No Account Score Seconds P/S
Super Solitaire 15,923 154 103.
Super Solitaire 15,919 162 98.2
Super Solitaire 15,919 162 98.2
4 Super Solitaire 15,917 151 105.
5 Super Solitaire 15,917 161 98.8
6 Super Solitaire 15,909 162 98.2
7 Super Solitaire 15,907 161 98.8
8 Super Solitaire 15,904 167 95.2
9 Super Solitaire 15,899 167 95.2
10 Super Solitaire 15,890 170 93.4
11 Super Solitaire 15,885 165 96.2
12 Super Solitaire 15,877 166 95.6
13 Super Solitaire 15,868 174 91.1
14 Super Solitaire 15,868 174 91.1
15 Super Solitaire 15,866 168 94.4
16 Super Solitaire 15,863 174 91.1
17 Super Solitaire 15,858 179 88.5
18 Super Solitaire 15,855 175 90.6
19 Super Solitaire 15,853 174 91.1
20 Super Solitaire 15,847 176 90.0
No Account Score Seconds P/S
WebOfSolitaire 15,350 340 45.1
  • Game Info: Decks: 2, Time: Medium, Redeals: None, Difficulty: Easy Type: Spider, Skill: Medium
    Goal: Move all the cards to the Foundations
    Click & See location on screen field
    Foundation    Tableau    Stock
Spider (2 Suits)
  • Game Info
    Decks:2  Time:Medium
    Redeals:None  Difficulty:Medium
    Type:Spider  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Auto Play is not used for this game
    • Foundation
      • Automatically filled when a Tableau spot contains a pile ordered down by rank and by suit from King to Ace
    • Tableau
      • Built down by rank
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved so long as they share the same suit
      • An empty spot may be filled with any card or correctly ranked pile
    • Stock
      • Can only be clicked on if no Tableau spots are empty
      • Click to turn face up and move 1 card to to each Tableau spot
Sultan
  • Game Info
    Decks:2  Time:Medium
    Redeals:2  Difficulty:Medium
    Type:Sultan  Skill:Low
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from King or Ace to Queen
      • An Ace may be played on the King of the same suit
      • Nothing may be played on the center Foundation spot
    • Reserve
      • Can only contain 1 card
      • The top card may be moved
      • An empty spot is automatically filled with a card from the Waste or Stock
    • Stock
      • Click to turn face up and move 1 card to to the Waste
    • Waste
      • The top card may be moved
Three Shuffles and a Draw
  • Game Info
    Decks:1  Time:Medium
    Redeals:2  Difficulty:Medium
    Type:Fan  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may NOT be filled
      • After 2 reshuffles, 1 card in any Tableau may be clicked on to be moved to the top. This can only be done once
    • Stock
      • Click to reshuffle all remaining cards in the Tableau
Trefoil
  • Game Info
    Decks:1  Time:Medium
    Redeals:2  Difficulty:Medium
    Type:Fan  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
      • Starts the game with the Aces
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may NOT be filled
    • Stock
      • Click to reshuffle all remaining cards in the Tableau
Trefoil and a Draw
  • Game Info
    Decks:1  Time:Medium
    Redeals:2  Difficulty:Medium
    Type:Fan  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
      • Starts the game with the Aces
    • Tableau
      • Built down by rank and by suit
      • The top card may be moved
      • An empty spot may NOT be filled
      • After 2 reshuffles, 1 card in any Tableau may be clicked on to be moved to the top. This can only be done once
    • Stock
      • Click to reshuffle all remaining cards in the Tableau
Tri Peaks
  • Game Info
    Decks:1  Time:Short
    Redeals:None  Difficulty:Easy
    Type:Golf  Skill:Low
  • Goal
    • Move all the cards to the Foundation
  • Details
    • Foundation
      • Built up or down by rank
      • A King may be played on an Ace and an Ace may be played on a King
    • Tableau
      • Only exposed cards may be moved
    • Stock
      • Click to turn face up and move 1 card to the Foundation
Tri Peaks Strict
  • Game Info
    Decks:1  Time:Short
    Redeals:None  Difficulty:Easy
    Type:Golf  Skill:Low
  • Goal
    • Move all the cards to the Foundation
  • Details
    • Foundation
      • Built up or down by rank
    • Tableau
      • Only exposed cards may be moved
    • Stock
      • Click to turn face up and move 1 card to the Foundation
Triple Klondike (Turn One)
  • Game Info
    Decks:3  Time:Long
    Redeals:Unlimited  Difficulty:Easy
    Type:Klondike  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 1 card to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Triple Klondike (Turn Three)
  • Game Info
    Decks:3  Time:Long
    Redeals:Unlimited  Difficulty:Easy
    Type:Klondike  Skill:Medium
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial correctly ranked piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
    • Stock
      • Click to turn face up and move 3 cards to the Waste
      • Click when empty to turn face down and move all cards from the Waste to the Stock
    • Waste
      • The top card may be moved
Yukon
  • Game Info
    Decks:3  Time:Long
    Redeals:None  Difficulty:Medium
    Type:Yukon  Skill:High
  • Goal
    • Move all the cards to the Foundations
  • Details
    • Foundation
      • Built up by rank and by suit from Ace to King
      • The top card may be moved
    • Tableau
      • Built down by rank and by alternating color
      • The top card may be moved
      • Complete or partial face up piles may be moved
      • An empty spot may be filled with a King or a pile starting with a King
You Win
Decks
  • General
    • Anglo-American
    • Animals
    • Dondorf's "Swiss Costumes"
    • Majestic
    • Ornamental
    • Oxygen
    • Oxygen - White
    • Paris
Show:
Size
100%
Image Size Slider
0%
Statistics
Game: Global and Leaderboard statistics are updated every 5 minutes.
Local statistics are live.
Most Played Games
Stats
Timeline - Hands Played
Most Played Games
Stats
Timeline - Hands Played
Shortest Time to Win
Fewest Moves to Win
Total Number Won
Change Log
2016 October 08
- Player usually use "Auto Play Obvious" button. Now I put it on the first screen at the bottom left corner.

2016 October 07
- Player usually use "Undo Moves" button. Now I put it on the first screen at the bottom left corner.

2016 October 06
- Update Save Score Function. Now Player can Save Socre anytime on game playing or End(Win of game). - This function effect to Solitaire Klondike Turn One or Solitaire Klondike Turn Three

2016 March 01
- Public more than 40 solitaire online game with document on webofsolitaire.com
April 24
- Now if you move an Auto Played card, it won't try and auto play it again until you've made another move yourself.
- Fixed a bug in Internet Explorer where the names of the cards would appear as tooltips on top of the card when holding your mouse over a card

April 12
- Cards are now centered horizontally. This makes things look better on widescreen monitors
- Fixed an Internet Explorer 6.0 only bug that caused selecting different decks in the Decks window to not correctly show the card images

March 30
- The Deck menu has been changed!
-- It now only shows the top 4 most used decks.
-- There is a link to 'See More Decks...' that pops up a 'Deck' window.
-- This window allows you to browse all decks, and see a preview of ALL the cards contained in that deck.
-- These previews give you the ability to admire the decks in high detail
- Larger sizes of existing decks have been added. Playing using a large computer screen should be much more enjoyable now :)

March 29
- NEW GAME! Eight Off has been implemented!
- NEW GAME! Baker's Game has been implemented!
- NEW GAME! Baker's Game (Kings Only) has been implemented!

March 23
- NEW GAME! Russian Solitaire has been implemented!
- NEW GAME! Double Klondike (Turn One) has been implemented!
- NEW GAME! Double Klondike (Turn Three) has been implemented!
- NEW GAME! Triple Klondike (Turn One) has been implemented!
- NEW GAME! Triple Klondike (Turn Three) has been implemented!
- Global statistics and Leaderboards are now updated every 5 minutes instead of every 10 minutes

March 22
- NEW GAME! Cruel (Traditional Redeal) has been implemented!
- [Cruel] Fixed a bug that caused sort order to be incorrect after redealing
- [Cruel] Fixed a bug that caused you not to be able to drag a card
- I've enhanced the timeline graphs to be more accurate
- Fixed a bug that was preventing the Leaderboards from filling
- Fixed a bug that caused the ordering of the leaderbaords to slightly incorrect with records made on the same day

March 16
- NEW GAME! Cruel has been implemented!

March 11
- The Timeline graph in the Statistics is now working again! Nice and fast this time.

March 5
- Fixed the dates on the Leaderboard. They were wrong, they are now correct
- [Spider] Fixed a bug where completed piles were not moved to the foundation if dealing 10 cards is what caused the pile to be completed

March 1
- Fixed a bug where after logging in if you won the game you were playing it would not record it correctly
- Due to this bug fix, some users may notice the 'Number Won' for games of Free Cell and Klondike to be less than before, Sorry

February 29
- Fixed a bug that caused the base images to not show up in Internet Explorer 6 sometimes

February 15
- The leaderboards have been fixed!
- The Shortest Time and Fewest Moves leader boards now only show 1 entry per user, their best entry
- Global statistics now update every 10 minutes!

February 14
- The timeline statistics should now always be in the correct order

February 13
- When you Undo a move, it now only undoes the very last move and only one move
- After you undo a move auto play won't make a move again until you yourself make a move first
- Statistics viewing should be faster now

January 27
- Fixed some bugs that caused spacing between cards to be too small or too large

January 26
- NEW GAME! La Belle Lucie has been implemented!
- NEW GAME! Three Shuffles and a Draw has been implemented!
- NEW GAME! Trefoil has been implemented!
- NEW GAME! Trefoil and a Draw has been implemented!

January 25
- [Tri Peaks] Fixed a bug that caused lower cards to not be movable even when uncovered

January 24
- NEW GAME! Tri Peaks has been implemented!
- NEW GAME! Tri Peaks Strict has been implemented!
- [Golf] [Golf Relaxed] You no longer need to clear the Stock to win, just the Tableau spots
- [Sultan] Auto Play is now available
- Undo Move now undos the last move that YOU made yourself. Any Auto Moves made since then are also undone
- Auto Play does not activate now until you make a move yourself first
- Fixed the spacing on the Timeline statistics so you can read the dates and the actual numbers on the left
- If you haven't played or haven't won any hands, the statistics now show correctly and in a timely manner

January 21
- Finally tracked down a bug that caused cards to be messed up, usually resulting in Spider being unwinnable

January 14
- New Help feature! If you click on the blue question mark in the top right corner rules for the game you are playing will be shown
- You can move your mouse over sections that have a magnifying glass to see those sections in the game higlighted for you
- You can resize this help section by dragging the gray bar on the left side of the help
- Click on the blue question mark again to dismiss the help

January 12
- Fixed a bug that could cause cards to become messed up when you undo moves

January 9
- NEW DECK!!! The 'Oxygen - White' deck has been added! Enjoy!

January 4
- World of Solitaire is now on a new server! Benefits of this include:
-- Overall, things should be a bit speedier
-- There should no longer be any problems with being unable to log in or statistics not being saved correctly
-- Statistics should be a be more accurate
-- Room for growth!

December 15
- Added a new statistic for the average time spent playing a game (Average Length). Renamed some of the other stats to fit better
- Added another slice to the 'Most Played Games' statistics pie
- Fixed a bug that caused Pyramid and several other games to be broken! SORRY!

December 14
- NEW GAME! Flower Garden has been implemented!
- Added a 'Percentage' next to the 'Hands Won' and 'Hands Dealt' statistics in the Statistics window.
- Fixed some bugs that caused some games (like Sultan) to not correctly begin when dealing a new hand.

December 4
- NEW GAME! Sultan has been implemented!

November 29
- [Clock] Fixed a bug that caused the center card to not be flippable when starting a new game of Clock

November 26
- Fixed a bug that caused selecting FreeCell or Seahaven Towers to actually start Clock instead

November 25
- NEW GAME! Clock has been implemented!

November 5
- NEW DECK!!! The 'Animals' deck has been added! Enjoy!
- Loading of the game and choosing new decks should hopefully be faster

September 24
- Fixed a bug that caused the default options to sometimes override the options you have saved for your username

September 21
- [FreeCell] [Seahaven Towers] Fixed a bug that allowed you to drag a complete stack of cards to another even if it was out of order

September 19
- NEW GAME! Golf Relaxed has been implemented!
- [FreeCell] [Seahaven Towers] Fixed two bugs that allowed you to drag a stack of cards to a Free Cell or on top of another stack

September 17
- [Baker's Dozen] If multiple kings appear in a stack they are now correctly placed on the bottom of the stack.

September 16
- [Canfield] Fixed a bug that prevented you from being able to redeal! Sorry!
- [Aces Up] Fixed a bug allowing you to remove aces as if they were 'low'
- [Pyramid] Fixed a bug where if you Undid the re-deal of cards you wouldn't get a redeal back
- [Montana] When you undeal a Redeal click all the reshufled cards are now redealt and you get a redeal option again

September 15
- NEW DECK!!! The 'Majestic' deck has been added! Enjoy!
- Base cards that are clickable (to redeal cards) now have a 'Redeal' icon
- Base cards that are no longer clickable (but were once) now turn into a 'Stop' icon
- Foundations that you build up upon now have a four suit pattern in the middle so you know what they are

September 14
- Your Options are now saved to your username automatically and loaded whenever and wherever you login.
- Fixed a bug that caused the tooltips to appear underneath cards

September 13
- [Spider] [Scorpion] Fixed a bug preventing you from winning these games (incorrect number of foundations). Sorry about that.
September 12
- NEW GAME! Scorpion has been implemented!
- NEW GAME! Aces Up has been implemented!
- Fixed a bug preventing games from being won
- I hopefully have fixed some bugs in the Registration system

September 11
- The timer no longer stops when changing decks or resizing the screen mid-game
- [Spider] You can no longer undo the deal one card at a time

September 10
- NEW GAME! Montana has been implemented!
- Fixed a bug in the random number generator. Cards should be better randomized now.

September 9
- A Leaderboard is now available in the Statistics window!
- I created a blog for the blog site

September 8
- Several games should have nicer looking and larger cards when using the 'Best Looking Cards' option
- [Seahaven Towers] Tweaked the game to correctly match the official Seahaven Towers rules:
- [Seahaven Towers] The last two cards dealt are now dealt to the middle two free cells
- [Seahaven Towers] You can no longer move a card from the cells to an empty spot unless it is a king
- [Yukon] Fixed the documentation to match the way the game is implemented

September 4
- The site should load up faster now
- When clicking the 'View Statistics' button on the 'You Win' screen, the statistics show for the game you just won

September 2
- Added new Green Felt background texture
- The Ornamental deck now exposes a bit more of itself when stacked so you can read what suit cards underneath are
- The pie charts shown for individual games now work

September 1
- I've implemented a work-around for the FireFox issues with showing the wrong card images for certain cards
- [Spider] The 1 Suit and 2 Suit versions now choose random suits instead of always being the same one
- Cards with different art on them are now supported. Right now this only affects the Dondorf deck
- Fixed a bug that caused the 'You Win' screen to remain after starting a new game using the menu

August 31
- You can now change the background! Choose from two new patterns or enter your own web address to an image.

August 30
- [Spider] Fixed a bug that caused the cards to get messed up preventing you from winning
- [Spider] Fixed a bug that could cause cards to be upside down if when dealing from the stock you complete a stack

August 29
- NEW GAME! Spider (2 Suits) has been implemented!
- NEW GAME! Spider (1 Suit) has been implemented!
- The Statistics can now be viewed per game!
- [Spider] Fixed a bug that would not remove a set of 13 suited cards when it was supposed to
- [Spider] Fixed a bug that allowed you to deal new cards when a tableau spot was empty
- Fixed a bug allowing you to undo moves when you shouldn't have been able to

August 26
- NEW GAME! Baker's Dozen has been implemented!
- NEW GAME! Spanish Patience has been implemented!
- NEW GAME! Castles in Spain has been implemented!
- Removed the 'Chance of Winning' game info. It was not accurate.
- Added groupings by 'Skill' and 'Difficulty' to the game chooser
- [Pyramid] Fixed a bug that caused the cards to behave oddly after undoing a move.
- Fixed an Internet Explorer bug causing the Game Chooser to be messed up
- Fixed an infinite loop in Internet Explorer when animation was disabled

August 25
- [FreeCell] [Seahaven Towers] You can now move one complete stack to another empty tableau.
- [Yukon] Fixed a bug that caused stacks to be limited to 14 to 20 cards.
- Fixed a bug in the Timeline graph. Correct values now appear.

August 24
- NEW GAME! Golf has been implemented!

August 23
- Improved the speed of loading the dialogs for the first time

August 22
- NEW GAME! Seahaven Towers has been implemented!
- [FreeCell] Fixed a bug that allowed you to drop one more card than rules allow for on a blank spot

August 20
- You can now register an account in order to keep your statistics forever and play on multiple computers.
Any stats you've already accumulated are safe and when you register they will stay with the Username you create.
- You can now hit 'Escape' to exit out of dialog boxes
- Changed the way I preloaded images (again). Should fix problems some folks had loading up the game

August 19
- The 'You Win!' screen has been enhanced
- Added an 'Other' slice to the Statistic pies
- Fixed Internet Explorer 6 bug that caused the new Statistics page to not show correctly
- Fixed some minor graphical and layout glitches in IE6 and IE7

August 18
- The Statistics have been GREATLY enhanced. You should check them out under the Solitaire menu
- Fixed a bug that caused the Timer to not reset between games

August 17
- NEW DECK! Anglo-American deck is now available!

August 14
- Improved performance when dealing with cards on stacks that have lots of cards underneath

August 13
- NEW GAME! Canfield has been implemented!
- The 'Stack Count' and 'Card' mouse over labels are no longer bold. They also no longer vanish
- Fixed some browser specific bugs (Safari, IE)
- Added some code to enable in the future much nicer statistics

August 12
- Safari and Konqueror should now work okay again!
- The 'Select Game' dialog has been improved.
- Fixed bugs that caused the popup boxes to not show up

August 11
- Fixed a bug that caused undoing a stack move to reverse the direction of the cards
- Changed the way images are preloaded. Hopefully this should fix bugs where you would see empty images, or the wrong cards

August 10
- [Yukon] [Forty Thieves] Both now turn over their initial cards faster

August 9
- Forty Thieves has been implemented!
- [Yukon] Initial turning over of dealt cards is now faster
- The web page should load up faster now.

August 8
- Yukon has been implemented!

August 7
- For the fifth time I have hopefully now fixed the bug causing certain cards to appear underneath others
- [FreeCell] Fixed a bug that allowed you to drop a stack of cards on a free cell
- [Spider] Removed the top base borders since you can't directly interact with them

August 6
- Hopefully I fixed a bug that could cause cards to mistakenly appear underneath others
- [Klondike Turn Three] When you turn 3 cards over they flip over instantly now

August 5
- Added three new variations of Pyramid
- Added 'Chance of Winning' stat to the Select Game game info
- Fixed a bug that caused Pyramid to be unwinnable
- Fixed a bug that caused certain options (such as auto flip and animation) to be turned off
- Fixed a bug causing some cards to go underneath others when they should be on top
- Fixed a bug caused when resizing after you've won
- Fixed some minor graphical issues that only showed up in Internet Explorer 7

August 4
- Spider has been implemented!
- Auto Play Everything has been removed as an option

August 3
- You can now undo moves! Find it under the Solitaire menu
- FreeCell has been implemented! It hasn't been fully tested, please report bugs to me
- There is now an 'About World of Solitaire' item in the Solitaire menu
- A Stack Count and Card name is now shown in the bottom left corner when hovering over cards

August 2
- Timer doesn't start now until after you make a move
- Bare bone statistics are now implemented and are also now showed after winning

July 30
- There is now an 'Animation Speed' slider available in the Options menu

July 29
- A timer, score and moves made counter is now available. Can turn on/off in the Options menu
- The menu is now disabled during important operations (such as dealing)
- The game no longer detects when no moves remain. It *may* return at a future date
- Fixed some bugs dealing with when you were dragging cards that are involved in auto-plays

July 28
- Animations when interacting with cards should look nicer now
- An 'Auto Play Everything' option has been added. It has the computer play everything automatically
- The game now detects when no more moves are possible
- A 'You Won!' or 'No Moves Left' window now appears after winning fireworks or after you've lost
- Cards should be randomzied better now
- Several bugs have been fixed and tweeks made

July 25
- Dealing and turning over cards should be quicker
- The 'Select Game' window should now work correctly in IE6
- Fixed a bug that prevented you from being able to win Pyramid
- Fixed some other bugs

July 24
- Added a new game! Pyramid!
- Changed the way cards are initially dealt and turned over to be friendlier to slower computers
- The Select Game dialog has been enhanced and should work well now on all browsers (known bug in IE6)

July 19
- The winning animation is now speedier
- Dragging cards around the screen should not be laggy anymore
- Chosen Deck/Game/Options are now saved correctly in Safari too
- Fixed some bugs

July 18
- The animation when you win is much cooler now. Big thanks to Peter Vel for coming up with it!
- You can now choose additional Solitaire games! Choose 'Select Game' from the Solitaire menu.
- Increased the empty space between the menu/left side and the playspace area
- The menu will no longer activate while you are dragging a card
- Fixed a bug where if you dealt a new game during the win animation your new game would be cleared accidentally
- Fixed some other bugs

July 17
- The options and deck you choose are now saved and reloaded next time you come back to play
- You can no longer drag a card outside of the playspace
- [Klondike] The card animations when turning over 3 cards are now faster
- Fixed a bug where cards could become out of place if multiple animations took place on the same card at once
- Fixed a bug under Opera that allowed you to scroll the outside of the playspace by using the mousewheel

July 16
- Automatic Play options are now available under the Options menu

July 15
- You are now rewarded for winning! Enjoy!
- Bug Fix: Your deck choice is no longer lost when choosing to deal new cards

July 14
- You can now start a new game by just choosing 'Deal New Cards' from the Solitaire menu
- The menu has been redone. It looks nicer and now it works in Internet Explorer
- New options to turn off animation for cards or just for dealing are now available under the Options menu

July 13
- There is now a 'Last Updated' timestamp in the bottom left corner
- A history of changes is now available by clicking (changes) in the bottom left corner
- Status dialogs no longer fade in or out when being shown, this is to speed things up

July 12
- A new deck has been added: 'Oxygen'

July 11
- Decreased how long it takes to load new card images. It should be MUCH faster now
- A status bar now appears during the initial loading of the game

July 10
- [Klondike] You can now double click cards to automatically move cards to the foundations
- An 'Auto Flip Cards' option is now available and enabled by default.
How to play Spider 1 suit?
No Account Score Seconds P/S
WebOfSolitaire 15,350 340 45

Spider is a classic multi-deck solitaire game that a lot of players find to be incredibly difficult. It’s also a personal favorite of mine. This article will cover my best play strategies for both the standard play modes and the Daily Challenges.

THE SETTINGS

Before I get started with the actual tips, as usual I want to draw your attention to the settings that are available in the game. A lot of people don’t know this, but during a game if you click on “Menu” and then “Game Options” (or press F5) you can change many of the game’s settings. The settings will differ based on which game you are in when you bring it up, and some of them are turned off if you’re in the middle of a Daily Challenge or Star Club challenge.

In Spider, this menu lets you choose the number of suits in your deal. You can choose between the default 1-suit, the more difficult 2-suit, and the extra-challenging 4-suit. If you’re a beginner I highly recommend that you stick with the default at least at first.

BASIC GAMEPLAY

2

The rules are simple. You are dealt 10 columns of cards on the tableau, upon which you may stack cards numerically in descending order (Ace is low), and any such stack can be moved together. While a card or stack of any suit may be placed on a numerically appropriate card of any other suit, your goal is to make suit-matched stacks that run from King to Ace – when you complete one it will be whisked away to the bottom left of the screen.

You also have 5 stock piles at the bottom right of your screen — clicking on these will deal one card face-up to the top of each of your 10 columns. To beat a deal of Spider you have to clear the tableau of cards, which means dealing all 5 stock piles and completing all 8 possible stacks.

Spider does keep track of score, for those paying attention to such things, and the system is very simple — each stack you complete scores you 100 points. Each move you make during this process (including undos!) costs you one point.

Now let’s discuss some strategies.

1) Don’t be afraid of the stock piles. I know it seems like dealing a stock pile is going to totally screw with all the stacks you have going, but don’t stress about it — you need all those cards. In fact sometimes the next stock pile contains the cards you need most, so when in doubt just deal.

And remember, you can always undo a stock pile deal by using the undo button in the bottom right (or pressing [ctrl]+z) so it’s not like you’ve done any permanent damage to your work.

WARNING: You can only deal from the stock pile if there is at least one card in each of your ten columns. This is a rule that most people don’t know about, so if you ever find yourself clicking a stock pile and nothing’s happening, you probably have an empty column. Just undo or redistribute some cards until they’re all filled and then deal. And yes, this does mean that if you’re particularly clever/unlucky you can actually get into a position where you don’t have enough cards left on the board to let you deal more – in such situations you’ll have to undo until before your last stack and click a stockpile then.

2) Use the Undo button to experiment and “peek” at facedown cards. I’ve said it in other articles and I’ll say it again – using the undo is not cheating. It’s right there at the bottom right of your screen, or you can hit [ctrl]+z if you’re a keyboard shortcut kind of player. Undo is one of the clearest advantages to playing cards on your computer – it is such an integral part of the game that we even accounted for it in the scoring system in Spider.

So yes, in Spider it costs you one point to undo (just like making any other move), but it’s almost always worth it. If you have any doubt about whether or not there is another option to a move you just made, a couple of points is a small price to pay to give each choice a try and discover how the results change.

It’s also very useful to help you figure out what the next face-down card in a column might be. Move the card on top of it to an open slot, see what’s there, then decide whether you need that card right now or not – and if not, undo to cover it back up and try a different column.

Spider is a game that frequently requires arbitrarily choosing between two or more (often more) identical moves – the undo button is your friend in this wilderness.

3) Manage your columns. No matter how much you might want to do so, it is never feasible in Spider to keep from having multiple partial stacks on top of each other in any of your columns – not even in 1-suit. It’s just how the game goes. Thus, I tend to divide my columns up as the game progresses into two categories – working piles and junk piles.

A working pile is a column that I keep clean, containing only a single movable stack whenever possible, and otherwise containing only one or two decently-sized stacks in progress. Whenever I have to deal a stock pile, my working piles are the highest priority to clean off.

A junk pile is a column that I will throw anything on that matches numerically, no matter what suit it is, and which are my last priority when it comes to cleaning them off after a deal. In fact, I’ll often use the cards dealt on top of junk piles to start new stack pieces I can use elsewhere.

On the left, a working pile. On the right, a junk pile.

4

Junk piles become more important and will need to be more numerous the more suits you have in your deal, so if you four-suit players are looking for sage advice I can offer none more important than to manage your stacks well and try to maintain at least one or two working piles so you don’t get totally stuck.

The ratio I enjoy in 1-suit or 2-suit is generally one junk pile for every three or four working piles. I know it’s not always possible to be so prescriptive, but it’s a good goal to keep in mind.

4) Focus on emptying a column early-on. Many people don’t realize it but you can put any card on an open column, not just a King like in Klondike. This makes open columns essentially the wild cards of Spider, which makes them the single-most valuable resource in the game.

Thus it is important to focus as soon as you can on emptying out at least one column so you can have more options. I find them especially useful to help me “peek” at face-down cards from other columns. This means you should generally focus on the columns with the fewest face-down cards underneath them when making choices – if you have a three fours on the board that you can put on your one available 5 on, choose the 4 that is closest to the bottom of its column.

Counter intuitive as it may seem, of the three sixes available to put on the seven in the example below it’s actually more important to get the 6 on that Ace out of the way than it is to clear off the nearly complete stack next to the seven.

5

It bears reminding here that one cannot deal a stock pile with an empty column on the tableau, so don’t forget to put at least one card into any empties you have before you click the stock pile or it won’t work.

5) When in doubt, match suit. I know it seems obvious, but once you graduate from 1-suit don’t forget that it’s really very important to stack cards of the same suit before cards of a different suit. Whenever you have a choice between a move that places a card or stack atop one of the same suit and a move that places that same card or stack atop a card of a different suit, you should generally choose the same suit because it makes that stack bigger and gets you closer to cleaning it off the board.

Of course there are going to be situations where you may want to put a stack temporarily on a non-matching card (junk piles, for instance) but that should be the exception not the rule.

6) If you want to master 1- and 2-suit, bang your head against 4-suit for a while. This may sound like my most masochistic piece of advice, but it works – I do it all the time. Think of this technique as Spider resistance training – it’s like doing push-ups with weights on your back, or using a medicine ball at basketball practice. After you do it for a while, using those (in this case mental) muscles under a more normal load will seem much easier.

As frustrating and harsh as it can feel to play 4-suit Spider (seriously, I’ve beaten exactly one deal of 4-suit in the past two years. ONE!), you have to think so strategically and work so carefully and be so persistent to earn even a single stack that when you go down to 2-suit afterward you will feel like a rock star and you will get higher scores and faster times than you ever got before. The effect is amplified even more when you go back to 1-suit.

DAILY CHALLENGES

If you’ve never played a Daily Challenge then let me introduce you to them (if you have, just skip this paragraph). Challenges come in four different difficulties – Easy, Medium, Hard, and Expert, and there’s a new one for Spider every day. The goal of each challenge is different – some want you to solve the deck just like a normal game, but some want a specific number of stacks to be built, and others want you to earn a specific score. The best part is that because I play every single one of them myself when I create them I can guarantee you that they are 100% solvable.

Anyway, because Challenges often have different goals than a basic game of Spider, they can be tricky, so there are some very specific strategies for how to best go about beating them. The following sections detail tips for how to beat specific challenge types.

General Challenge Tips – Once in a while a challenge will have a time limit or a moves limit. The strategy versus a time limit is obvious — just play as quickly and efficiently as you can. Against a moves limit, on the other hand, you’ll actually want to do the opposite — slow down and consider each move you make so you don’t waste any.

Some challenges will start off with the deal partially solved — these will feel a little different, and will often require some untangling before you can reach your goal so it can help to think of them as puzzles.

Solve Challenges – since the goal is just to solve the deck, you can refer to the hints in the basic gameplay section for these ones. You won’t have to worry about score, so you’ll find it extra productive to use the undo button to peek and help you make decisions.

Stack Challenges – these challenges ask you to build a certain number of stacks, so they play like a solve challenge you don’t have to completely solve. Even the Hard and Expert stack challenges that are 2-suit (or once in a while 4-suit) are built through having me actually play it until I have the number of stacks required, so even if one seems like it can’t be beat trust me – it’s solvable.

Score Challenges – these challenges do ask you to play a little differently, because most players familiar with basic gameplay tend to ignore the score altogether. If you fall into that category, I’ll refresh your memory: each move you make costs 1 point, each Undo you use costs 1 point, and you gain 100 points for each stack you complete.

In general the Easies and Mediums should just be a matter of time for all but the most inexperienced players, but there are some Hard and Expert challenges in which making too many extraneous moves or using the Undo button too many times can add up to a loss. So when you see multiple suits in a Score Challenge, keep in mind that every move and Undo counts.

Good Luck!



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